Decipher Errata
•Leia, Rebel Princess 3
[Reflections III - PM]
CHARACTER - REBEL
Lore: After attracting Luke's attention and then Han's attention, Leia should not have been surprised when she got more attention than desired from Jabba.
POWER 3 ABILITY 4 FORCE-SENSITIVE
Text: Twice per game, may place top card of Lost Pile on top of Reserve Deck to cancel a Force drain at a related site. Unless opponent's non-alien character here, opponent's total ability at same site = 0. Immune to attrition < 5 if with Luke, Han or Jabba.
DEPLOY 4 FORFEIT 7
[Warrior] [Errata]
Virtual Card Errata
Light Side
•Let's Go Left (V) 6
[Virtual Set 14 - Theed Palace - R]
ADMIRAL'S ORDER
Text: At each system a player controls with a capital starship, his non-[Presence Icon] characters and vehicles deploy -1 to related sites and sectors. If you occupy a system with a capital starship (or three unique starships) and have no objective on table, you may add 1 to each of your Force drains at related battleground sites (opponent loses no more than 2 Force from those drains).
Set Icon 14•4
•Chewie (V) 1
[Virtual Set 10 - Hoth Two-Player Set - PM]
CHARACTER - REBEL
POWER 6 ABILITY 2
Text: [Pilot]3. While piloting Falcon, it is maneuver +2, Chewie draws one battle destiny if unable to otherwise, and your battle destiny draws (and total battle destiny) at same system may not be modified, canceled or reset by opponent.
DEPLOY 3 FORFEIT 6
[Pilot] [Warrior]
Set Icon 10•X
•Chewbacca of Kashyyyk (V) 1
[Virtual Set 16 - Endor - R]
CHARACTER - REBEL
POWER 6 ABILITY 2 ARMOR 4
Text: [Pilot]2. Deploys -2 to Kashyyyk. Wookiees are destiny +1 when drawn for weapon or battle destiny. While stacked on Grrrghrrrgh!, Wookiees are power and forfeit +1. While hit, Chewie's power is doubled.
DEPLOY 6 FORFEIT 7
[Episode I] [Pilot] [Warrior]
Set Icon 16•13
Clone Trooper [Blast The Door, Kid! (V)] 3
[Virtual Set 16 - A New Hope - C2]
CHARACTER - REPUBLIC
Lore: Blank.
POWER 2 ABILITY 1 ARMOR 4
Text: While with Palpatine, Clone Trooper is Heroic. Power and forfeit +1 on Coruscant. While [V16] They Will Be Lost And Confused on table, Palpatine is immune to attrition < 6 and your Force drains at same site are +1.
DEPLOY 2 FORFEIT 3
[Episode I] [Warrior]
Set Icon 16•9
•Han (V) 1
[Virtual Set 3 - Jedi Pack - PM]
CHARACTER - ALIEN
POWER 4 ABILITY 3 FORCE-ATTUNED
Text: [Pilot]3. Force retrieval with Or Be Destroyed is immune to Secret Plans. While armed with a blaster, Han is defense value +2. While Or Be Destroyed on table, immune to attrition < Han's power.
DEPLOY 3 FORFEIT 6
[Pilot] [Warrior]
Set Icon 3•X
•Han Solo (V) 1
[Virtual Set 10 - Premiere - R1]
CHARACTER - REBEL
POWER 4 ABILITY 3 FORCE-ATTUNED
Text: [Pilot]3. Cards with "Han" in title are destiny +3. May use 1 Force to cancel Boba Fett or Jabba's game text for remainder of turn. If opponent just initiated battle here, may use 1 Force to take the first weapons segment action.
DEPLOY 3 FORFEIT 6
[Pilot] [Warrior]
Set Icon 10•X
•IL-19 (M-HYD 'Binary' Droid (V)) 4
[Virtual Set 15 - A New Hope - U1]
LORE: Spy.
CHARACTER - DROID
POWER 2 BINARY HYDROPONICS DROID
Text: While at a non-Hoth site, adds one [Light Side Force]. If just forfeited, may use 1 Force to place this droid in Used Pile.
Original concept by Kyle Krueger, Washington States 2005 DEPLOY 1 FORFEIT 3
Set Icon 15•13
•Mace Windu (V) 1
[Virtual Set 9 - Coruscant - R]
CHARACTER - JEDI MASTER
POWER 6 ABILITY 7 JEDI MASTER
Text: Mace's game text may not be canceled (except at Senate) and he may fire one weapon twice per battle. Boba Fett may not add battle destiny draws here. Immune to attrition.
Original concept by Zane Thorp, Texas States Winner 2004DEPLOY 7 FORFEIT 8
[Warrior] [Episode I]
Set Icon 9•14
•Senator Mon Mothma (V) 1
[Virtual Set 9 - Death Star II - R]
CHARACTER - REBEL - REPUBLIC
Lore: Native of Chandrila.
Leader of the Alliance. A former member of the Imperial Senate where she was a formidable opponent of then-Senator Palpatine. Friend of Bail Organa.
POWER 3 ABILITY 4 POLITICS 3
Text:
Agendas: order, peace. Emperor may not target characters with politics here. Once per turn, if in a senate majority, may take your just drawn battle destiny into hand. Once per game, may \/ a battleground (except Endor system).
DEPLOY 3 FORFEIT 6
Original concept by Brandon Schele, World Champion 2004Set Icon 9•15
•Obi-Wan Kenobi, Jedi Knight (V) 1
[Virtual Set 11 - Reflections III - PM]
CHARACTER - REPUBLIC
POWER 6 ABILITY 6 JEDI KNIGHT
Text: Deploys -1 to [Episode I] sites. During a battle (or duel) with a Dark Jedi, unless Obi-Wan's Journal on table, may lose 1 Force to cancel a just drawn duel or weapon destiny. Immune to attrition < 5.
DEPLOY 7 FORFEIT 8
[Episode I] [Pilot] [Warrior]
Set Icon 11•11
•Padmé Naberrie (V) 3
CHARACTER - REPUBLIC [Virtual Set 11]
POWER: 3 ABILITY: 4 FORCE-SENSITIVE
Text: [Pilot]1. During your control phase, if present at a battleground site, opponent loses 1 Force for each Skywalker occupying a battleground (-1 Force if Vader on table) and you may use 2 Force to /\ one Leia or non-Jedi Luke.
DEPLOY: 4 FORFEIT: 6
[Episode I] [Pilot] [Warrior]
Original concept by Lee Clarke, CanCon 2005Set Icon: 11•13
•Sergeant Doallyn (V) 4
[Virtual Set 16 - Jabba's Palace - R]
CHARACTER - ALIEN
POWER 3 ABILITY 3 FORCE-ATTUNED
Text: Heroic. Smuggler. When deployed, may play a Defensive Shield from under your Starting Effect (as if from hand). Vibro-Ax is a matching weapon for (and deploys for free on) Doallyn, and when using it, it fires for free. Immune to attrition < 4.
DEPLOY 3 FORFEIT 4
[Warrior]
Set Icon 16•36
•Son Of Skywalker (V) 1
[Virtual Set 5 - Dagobah - R]
CHARACTER - REBEL
POWER 5 ABILITY 5 FORCE-SENSITIVE
Text: [Pilot]3. May \/ Luke’s Lightsaber. While on Dagobah, Luke’s Lightsaber is immune to Overload, and you lose no Force to Your Destiny or Vengeance Of The Dark Prince. Immune to attrition < 4.
DEPLOY 5 FORFEIT 8
[Pilot] [Warrior]
Set Icon 5•21
Wookiee (V)
[Virtual Set 16 - Special Edition - F]
CHARACTER - ALIEN
POWER 4 ABILITY 1
Text: May move as a 'react.' While with another Wookiee, draws one battle destiny if not able to otherwise. If about to be lost, may place any cards on him in owner's Used Pile and may draw top card from Reserve Deck.
DEPLOY 4 FORFEIT 4
[Episode I] [Warrior]
Set Icon 16•18
•Yarua (V) 2
[Virtual Set 16 - Coruscant - U]
CHARACTER - REPUBLIC
POWER 6 ABILITY 2 POLITICS 2
Text: Agenda: taxation. Deploys -2 to Coruscant or Kashyyyk. Nudjs everywhere are lost. Your Wookiees on Kashyyyk move for free using their landspeed. At end of your deploy phase, if with a Wookiee on Kashyyyk and you have 8 or more cards in hand, opponent loses 1 Force.
DEPLOY 5 FORFEIT 4
[Episode I] [Warrior]
Set Icon 16•21
•Yoda (V) 1
[Virtual Set 5 - Dagobah - R]
CHARACTER - JEDI MASTER
POWER 3 ABILITY 7 JEDI MASTER
Text: May deploy to Dagobah. Prevents attacks at same Dagobah site. Your training destiny is +1. Once per turn, may deploy (as if from hand) a Jedi Test from under Strong Is Vader. Once per game, may /\ The Way Of Things. Immune to attrition.
DEPLOY 5 FORFEIT 9
Set Icon 5•25
•Yoda, Great Warrior (V) [Yoda's Hope (V)] 1
[Virtual Set 14 - Dagobah - U]
CHARACTER - JEDI MASTER
Lore: You must feel the Force around you. Here, between you, me, the tree, the rock, everywhere! Yes, even between the land and the ship.
POWER 3 ABILITY 7 JEDI MASTER
Text: Deploys only to battlegrounds. Power +3 when defending a battle. You may not deploy [Episode I] Jedi. While with a Wookiee, adds one battle destiny. Once per game, may lose 2 Force from Force Pile to cancel a non-[Immune to Sense] Interrupt. Immune to attrition.
Original concept by Steven Lewis, Tennessee States 2006DEPLOY 5 FORFEIT 7
[Special Edition] [Warrior]
Set Icon 14•15
•Anger, Fear, Aggression (V)
[Virtual Set 15 - Dagobah - C]
STARTING EFFECT
Text: Deploy on table with up to 12 cards from outside your deck face-down under here. Four times per game, may play a Defensive Shield from here (as if from hand). Unless canceling your Interrupt, opponent may not play Uncertain Is The Future until the end of your first turn.
Set Icon 15•1
•Dantooine Engineering Corps [They're On Dantooine (V)] 5
[Virtual Set 3 - A New Hope - R1]
EFFECT
Text: Deploy on table. While Dantooine Base Operations or More Dangerous Than You Realize on table, Dantooine sites are immune to [Premium] No Escape, and your Force generation at Dantooine system is +1. While you control a Dantooine site, your squadrons may deploy without replacement for X Force, where X = squadron's power -3. [Immune to Alter]
Set Icon: 3•22
Eject! Eject! & Imperial Atrocity 5 [Eject! Eject! (V)] 5
[Virtual Set 4 - A New Hope - C2]
IMMEDIATE EFFECT
Text: Opponent loses no Force from [Special Edition] Imperial Atrocity.
Deploy on opponent's just deployed [Permanent Weapon] Maul or [Maintenance] card; opponent loses 1 Force. That card: is power -2; is prevented from adding any battle destiny draws; is placed it out of play when it leaves table (place this Immediate Effect in Used Pile); and gains (in addition to its own maintenance cost: “[Star]Lose 2 Force or [Skull]”. If a vehicle, no characters may deploy aboard. [Immune to Control] OR If you are about to lose Force during opponent's control phase, deploy on table to reduce loss by 2.
Set Icon 3•X
•Grrrghrrrgh! [Let The Wookiee Win (V)] 5
[Virtual Set 16 - A New Hope - R1]
EFFECT
Text: Deploy on table. During battle, you may not add more than one destiny to total power. If your Wookiee just lost, may stack it here. Wookiees are deploy -1, and while at least one stacked here, they are armor = 4 and immune to attrition < 3. During any battle, may place a card here out of play to add one destiny to total power. [Immune to Alter]
[Episode I]
Set Icon 16•14
•Hidden Fortress [Rebel Planners (V)] 0
[Virtual Set 6 - Premiere - R2]
EFFECT
Text: Deploy on table (only at start of game) with up to three systems from outside your deck face-down under here. If non-[Virtual Set 15] Hidden Base on table: Once per game, may deploy a system from here and/or exchange Hidden Base indicator with a system (from parsec 1 to

under here. [Immune to Alter]
Set Icon 6•18
•Our Most Desperate Hour (V) 6
[Virtual Set 11 - Premiere - R1]
EFFECT
Text: Deploy on Leia of ability < 4. Leia moves for free, is power and defense value +2, draws one battle destiny if not able to otherwise, and, if she has spy skill, Rebels may deploy –1 here (to a minimum of 1). If Leia about to be lost, place her and this Effect in Used Pile instead. [Immune to Alter]
Set Icon 11•12
•Quick Draw (V) 3
[Virtual Set 9 - Dagobah - C]
EFFECT
Text: Unless Inner Strength on table, deploy on table. Your lightsabers may target vehicles using 1 Force (each destiny draw is -2). Once per turn, may \/ [Virtual Set 1] Sai'torr Kal Fas. Once per turn, may lose 1 Force to deploy a character weapon (except a grenade) from Lost Pile. [Immune to Alter]
Original concept by Lee Edwards, Florida State Winner 2004Set Icon 9•17
•Special Modifications (V) 3
[Virtual Set 2 - Premiere - U1]
EFFECT
Text: Deploy on table. If your starship in battle is about to be lost before the damage segment, it is instead lost at end of battle (if forfeited, forfeit for 0). May place this Effect in Lost Pile to make your starship immune to attrition for remainder of turn. [Immune to Alter]
Set Icon 2•23
•Tauntaun Bones (V) 3
[Virtual Set 4 - Hoth - U1]
EFFECT
Text: Deploy on table. Once per turn, may \/ a creature (except a parasite) or a tauntaun. Your ferocious creatures are deploy -2 and ferocity +1. Whenever you retrieve Force because a creature has eaten a card, X on Secret Plans is –2 (to a minimum of 1). [Immune to Alter]
Set Icon 4•19
•The Time For Our Attack Has Come (V) 5
[Virtual Set 8 - Death Star II - C]
IMMEDIATE EFFECT
Text: If you just deployed or moved a second Rebel starfighter to a system, \/ (or deploy from Lost Pile) a [Death Star II] starship there; deploy on that starship: it is power and hyperspeed +2 and immune to attrition < 5. Once per game, this starship may make an additional move. [Immune to Control]
Original concept by David Destefanis - DeckTech Contest Winner 2004Set Icon 8•20
•Uncharted Settlements [Path Of Least Resistance & Revealed (V)] 2
[Virtual Set 15 - Reflections II - PM]
EFFECT
Text: Deploy on [Virtual] Hidden Base. Organized Attack, Revolution, S-Foils, Your Destiny (unless you chose Rebel/Rebel Starship), and [Virtual] Ellorrs Madak are canceled. You may not deploy operatives or [Maintenance] cards. Force generation at Endor system may not be canceled. Unless Leave Them To Me on table, opponent’s combat vehicles, Dark Jedi, [Maintenance] cards, and [Permanent Weapon] cards are deploy +2 to Rebel Cell sites. Opponent generates no Force at Hidden Landing Site. [Immune to Alter]
Set Icon 15•33
•We'll Take The Long Way (Security Control (V)) 4
[Virtual Set 5 - Coruscant - U]
Lore: Actions borne of the love for one's planet can heavily outweigh those generated from simple battle orders.
EFFECT
Text: Deploy on a site. Your Republic characters may deploy here regardless of Objective deployment restrictions. Once per turn, if you just deployed a Republic character to an interior Naboo site, retrieve a non-character card into hand. [Immune to Alter]
[Episode I]
Original concept by Scott Lingrell, Playtest Contest Winner 2003Set Icon 5•19
•Yarna d'al' Gargan (V) 6
[Virtual Set 8 - Jabba's Palace - UC]
EFFECT
Text: If Agents In The Court on table, deploy on table. No Love For The Empire may not flip. Bo Shuda may not be canceled. Your characters at Jabba's Palace sites may not be attacked. During your deploy phase, may use 1 Force to \/ a Tatooine battleground location.
Set Icon 8•24
It Is The Future You See (V) 5
[Virtual Set 12 - Dagobah - R]
EPIC EVENT
Text: If you deployed only one (non-(Coruscant icon), non-(Special Edition icon)) location with < 3 [LS Force icons], play this Epic Event instead of a Starting Interrupt. \/ Battle Plan, Do, Or Do Not, and an (Immune to Alter) Effect. Insert cards, Revolution, and your (permanent weapon icon) and (maintenance cost icon) cards are lost. You go first. Choose one:
Jedi: Deploy on table. At start of your turn, turn all cards here face up. During your turn, may use 1 Force for each card stacked here to stack a card from hand face up here. Instead of using X Force, may turn X cards here face down.
Agent of Evil: /\ Luke and a site. Deploy on opponent's side of table; their total battle and duel destiny is +2.
Original concept by Chuck Sonnenburg, PC Volunteer Award 2005Set Icon 12•13
•A Jedi's Patience (V) 5
[Virtual Set 16 - Tatooine - C]
USED OR LOST INTERRUPT
USED: If a captive on table, activate 2 Force.
LOST: Once per game, if a Dark Jedi present with a Skywalker (except Shmi) (even as a non-frozen captive), they duel. Both players draw 2 destiny; add ability. Higher total wins. For remainder of turn, winner is immune to attrition and loser may not move.
Original concept by Tom Plis, Chicago V-Lite 2006
Set Icon 16•22
Advance Preparation (V) 6
[Virtual Set 3 - A New Hope - U1]
USED OR STARTING INTERRUPT
Text: USED: Cancel Uncertain Is The Future. STARTING: If Massassi Base Operations on table, \/ Death Star Schematics, Massassi War Room, and up to 2 Effects that deploy for free and are [Immune to Alter]. Place Interrupt in hand.
Set Icon 3•2
•Away Put Your Weapon (V) 5
[Vitual Set 5 - Dagobah - U]
USED OR LOST INTERRUPT
Text: USED: An opponent's just drawn [Permanent Weapon] weapon destiny is -3. [Immune to Sense] LOST: Once per game, retrieve up to 5 weapons (may take one retrieved card into hand).
Set Icon: 5•2•Wookiee Strangle (V) 3
[Virtual Set 6 - Cloud City - R]
OUT OF PLAY INTERRUPT
Text: During your move phase, target opponent's character present with your Wookiee. Both players draw destiny. Add Wookiee's power; opponent adds target's defense value. Target lost if your total destiny +2 > opponent's total destiny.
Set Icon: 6•25
•Careful Planning (V) 5
[Virtual Set 8 - Endor - C]
USED OR STARTING INTERRUPT
Text: USED: Place a card from hand under your Force Pile. STARTING: If your starting location was a system, \/ a related site (must be a battleground if the system is a non-battleground or Endor) with < 3 [LS] icons and up to three Effects that are always [Immune to Alter]. Place this Interrupt in Lost Pile.
Original concept by Kevin Brownell, Illinois States 2004
Set Icon 8•05
•Corellian Retort (V) 5
[Virtual Set 9 - Jabba's Palace - UC]
USED OR LOST INTERRUPT
Text: USED: Cancel an attempt to target your Corellian (or your starship piloted by a Corellian) with a weapon. LOST: Retrieve your just lost Corellian (or your just lost character of ability < 4) into hand.
Set Icon: 9•4
Hear Me Baby, Hold Together (V) 5
[Virtual Set 11 - Premiere - C2]
USED INTERRUPT
Text: /\ a 'grabber.' [Immune to Sense] OR Play a Defensive Shield from under your Starting Effect. OR Cancel Counter Assault, [Virtual Set 5] Defensive Fire, Hidden Weapons, I’d Just As Soon Kiss A Wookiee, or Overload. OR Lose 1 Force to cancel Cease Fire (except during a battle at a [Reflections III] site).
Set Icon 11•7
•Harvest (V) 5
[Virtual Set 15 - Special Edition - R]
USED OR STARTING INTERRUPT
Text: USED: /\ (or retrieve) a device. STARTING: If your starting location was a Tatooine location, \/ a farm, two devices, and two Effects that are always [Immune to Alter]. Place this Interrupt in Reserve Deck.
Original concept by Ben Kline - Mystic Visions 2004Set Icon 15•11
•Krayt Dragon Howl (V) 4
[Virtual Set 8 - Premiere - R1]
USED OR STARTING INTERRUPT
Text: USED: Activate 1 Force. STARTING: If Credits Will Do Fine on table, \/ Queen's Landing Site (with [Tatooine] Obi-Wan, his matching weapon, and [Virtual Set 2] Obi-Wan's Cape there). When you draw your starting hand, draw five cards instead of eight. Place this Interrupt in Reserve Deck.
Original concept by The Advocates, Mystic Visions Winner 2004Set Icon 8•10
•Kashyyyk (V)
[Virtual Set 16 - A New Hope - C1]
LOCATION - SYSTEM
Light (2): If this was your starting location, once per turn may \/ one Kashyyyk site.
Dark (1): Total ability of 6 or more required for you to draw battle destiny here.
[Special Edition icon] [Episode I] [Parsec 6] [System]
Set Icon 16•15
•Kashyyyk: Sacred Forest [Endor: Great Forest (Light) (V)]
[Virtual Set 16 - Endor - C]
LOCATION - SITE
Light (2): At start of your turn, may draw a card from Reserve Deck for each Kashyyyk site where all your ability is provided by Wookiees. Once per turn, may \/ Yarna d’al’ Gargan.
Dark (2): Unless Mosep on table, Force lost from your Force drains here must come from hand, if possible. Nudjs everywhere are lost.
[Episode 1] [Exterior] [Planet]
Set Icon 16•16
<>Outpost [Hoth: Echo Docking Bay (Light) (V)]
[Virtual Set 13 - Hoth - C2]
LOCATION -- SITE
Light (1): May not deploy to Bespin, Coruscant, Dantooine, Kessel or Tatooine. Once per game, may \/ a device (except a comlink) or Effect that deploys on a character here.
Dark (1): Unless opponent's matching operative at same or related site, those sites are immune to [Premium] No Escape.
[Exterior] [Planet]
Set Icon 13•9
<>Rebel Cell - Hidden Landing Site [Tatooine: City Outskirts (V)]
[Virtual Set 15 - Tatooine - U]
LOCATION -- SITE
Light (2): Your starfighters may deploy here (for -1 Force), and take off and land here for free. Incom Corporation and Koensayr Manufacturing may deploy here. Once per game, may use 2 Force to /\ Incom Corporation.
Dark (1): May not deploy to Bespin, Coruscant, Dagobah, Dantooine, Endor, Hoth, or Subjugated Planet. Rebel Cell sites are immune to Revolution and [Premium] No Escape. Limit one copy on table.
[Exterior] [Planet]
Set Icon 15•22
Local Uprising (V) 0
[Virtual Set 4 - Special Edition - R]
OBJECTIVE
Deploy Hoth system and [Virtual Set 18] Main Power Generators. May deploy Echo Base Garrison and/or Maneuvering Flaps.For remainder of game, you may not deploy Hoth Sentry or non-Hoth locations (except Rendezvous Point). T-47 Battle Formation is an Out Of Play Interrupt and [Immune to Sense].
While this side up, during your deploy phase, may \/ an exterior Hoth site or a non-unique Rebel to Hoth.
Flip this card during your move phase if you control three exterior Hoth sites with T-47s and/or non-unique Rebels.
Place out of play if if Main Power Generators 'blown away.'
Set Icon 4•11
Liberation (V) 7
[Virtual Set 4 - Special Edition - R]
OBJECTIVE
While this side up, whenever you must lose Force (except from your card, battle damage, or a Force drain at a battleground), reduce the loss (to a minimum of 1) by the number of Hoth locations you occupy. During your control phase, opponent loses 1 Force for each marker site (except 1st Marker) you control with both a T-47 and a Rebel. During your control phase, may use 2 Force to /\ any one card. Wedge may not cancel battle destinies at marker sites.
Flip this card if you do not control two exterior Hoth sites.
Place out of play if if Main Power Generators 'blown away.'
Set Icon 4•11
Systems Will Slip Through Your Fingers (V) 7
[Virtual Set 15 - Special Edition - R]
OBJECTIVE
Text: While this side up, your Force drains are +1 at each battleground system. You lose no more than 1 Force to Force drains at opponent's locations. At Rebel Cell sites, sectors, and each battleground system: your characters of ability < 4, [Hoth] artillery weapons, and starships are immune to attrition < 4 (or add 2 to immunity). Koensayr Manufacturing and Incom Corporation instead affect all your non-unique starships (except squadrons and corvettes) and T-47s.
Flip this card if opponent controls two Rebel Cell sites.
Set Icon 15•12
•Booster In
Pulsar Skate (V) 2
[Virtual Set 15 - Reflections 2 - Premium]
STARFIGHTER: BAUDO-CLASS STAR YACHT
POWER 4 MANEUVER 4 HYPERSPEED 5
Text: May add 1 pilot and 6 passengers. Permanent pilot is •Booster, who provides ability of 3. Once per game, may \/ Mirax here. Immune to Lateral Damage and attrition < 5.
Original concept by Thomas Caspersen, Norwegian Open Championship 2007 DEPLOY 4 FORFEIT 4
[Independent] [Nav Computer] [Pilot] [Scomp Link]
Set Icon 15•7
•Red 8 (V) 2
[Virtual Set 16 - Special Edition - U]
POWER 3 MANEUVER 4 HYPERSPEED 4
Text: May deploy as a 'react.' Permanent pilot provides ability of 2. When deployed (except as a 'react'), may play a Defensive Shield from under your Starting Effect (as if from hand).
DEPLOY 2 FORFEIT 3
[Pilot] [Nav Computer] [Scomp Link]
Set Icon 16•24
Dark Side
•Nothing Can Get Through Our Shield (V) 6
[Virtual Set 14 - Theed Palace - R]
ADMIRAL'S ORDER
Text: At each system a player controls with a capital starship, his non-[Presence Icon] characters and vehicles deploy -1 to related sites and sectors. If you occupy a system with a capital starship (or three unique starships) and have no objective on table, you may add 1 to each of your Force drains at related battleground sites (opponent loses no more than 2 Force from those drains).
Set Icon 14•29
•Admiral Motti (V) 1
[Virtual Set 2 - Premiere - R2]
CHARACTER - IMPERIAL
POWER 3 ABILITY 3 FORCE-ATTUNED
Text: [Pilot]2. Chiraneau may not modify your Force drains. Kuat Drive Yards is [Immune to Alter]. Unless your Senate on table, unique (•) Star Destroyers are power +2 and immunity to attrition +1. Once per game, may \/ non-[V6] Kuat Drive Yards.
DEPLOY 3 FORFEIT 5
[Pilot] [Warrior]
Set Icon 2•26
•Admiral Motti, Battlestation Coordinator [Motti (V)] 1
[Virtual Set 3 - Jedi Pack - Premium]
CHARACTER - IMPERIAL
POWER 3 ABILITY 3
Text: [Pilot]2. Death Star is hyperspeed = 2, and your total power there (and at system it orbits) is +1 for each Death Star site on table. While with Tarkin, there is no parsec limit for Tarkin Doctrine and it is [Immune to Alter]. Immune to attrition < 3.
DEPLOY 3 FORFEIT 5
[Pilot] [Warrior]
Set Icon 3•40
•Boba Fett (V) 1
[Virtual Set 8 - Special Edition - R]
CHARACTER - ALIEN
POWER 4 ABILITY 3 ARMOR 5
Text: [Pilot]3. May 'fly' (landspeed = 3). Permanent weapon is Projectile Grappling Hook (may target a character for free; draw destiny; target captured if destiny +1 > defense value). Immune to attrition < 3 (< 5 while with Jabba).
DEPLOY 4 FORFEIT 7
[Permanent Weapon] [Pilot] [Warrior]
Set Icon 8•X
•Captain Bewil (V) 3
[Virtual Set 6 - Cloud City - R]
CHARACTER - IMPERIAL
POWER 2 ABILITY 2 INFLUENCE 1
TEXT:
Agenda: logistics. While at Conference Room, opponent must lose 3 Force to 'react' away from a battle, and, if your total Influence here is > 3, during your turn you may take an Interrupt into hand from Force Pile; reshuffle.
DEPLOY 2 FORFEIT 4
[Warrior]
Set Icon 6•31
•Captain Lennox (V) 2
[Virtual Set 4 - Hoth - U1]
CHARACTER - IMPERIAL
POWER 2 ABILITY 2
Text: [Pilot]3: any Star Destroyer. Deploys free aboard
Tyrant, and, while aboard, draws one battle destiny if not able to otherwise and your total power here is +1 for each of opponent's starfighters here.
DEPLOY 2 FORFEIT 5
[Pilot] [Warrior]
Set Icon 4•32
•Darth Vader (V) 1
[Virtual Set 1 - Premiere - R1]
CHARACTER - IMPERIAL
POWER 6 ABILITY 6 DARK JEDI
Text: [Pilot]3. While aboard a starship, it is immune to attrition < 5. During battle at same system (twice if with a Black Squadron pilot), may cumulatively subtract 2 from a just drawn destiny. Immune to attrition < 5.
DEPLOY 6 FORFEIT 8
[Pilot] [Warrior]
Set Icon 1•X
•General Veers (V) 1
[Virtual Set 4 - Hoth - R1]
CHARACTER - IMPERIAL
POWER 3 ABILITY 3 FORCE-ATTUNED
Text: [Pilot]3. While piloting an AT-AT, draws two battle destiny if unable to otherwise. While piloting a combat vehicle, its immunity to attrition is +2.
DEPLOY 3 FORFEIT 5
[Pilot] [Warrior]
Set Icon 3•X
•Grand Admiral Thrawn (V) 1
[Virtual Set 14 - Reflections II - PM]
CHARACTER - IMPERIAL
POWER 2 ABILITY 4 FORCE-SENSITIVE
Text: [Pilot]3. Your [Independent] starships are lost. During your turn, if at a system, may \/ a Dreadnaught here or retrieve a Dreadnaught. Once per turn, if opponent's alien at same or related location, may peek at opponent's hand.
DEPLOY 4 FORFEIT 7
[Pilot] [Warrior]
Original concept by Nick Kolnik, Volunteer Award 2006
Set Icon 14•26
•Hermi Odle (V) 3
[Virtual Set 8 - Jabba's Palace - R]
CHARACTER - ALIEN
POWER 3 ABILITY 2
Text: Aliens at same and related sites may not have their weapons stolen or be targeted by Disarmed, and, while armed with a non-lightsaber, non-[Permanent Weapon] weapon: their weapon destiny draws are +1 and opponent's [Permanent Weapon] characters are power -1 there.
DEPLOY 2 FORFEIT 3
[Warrior]
Set Icon 8•35
•Lord Vader (V) 1
[Virtual Set 11 - Death Star II - R]
CHARACTER - IMPERIAL
POWER 6 ABILITY 6 DARK JEDI
Text: [Pilot]3. May deploy an opponent's lightsaber just lost from same site on him (for free); may then use two weapons. While The Quick And Easy Path on table, Jedi Escape and What Was It? may not cancel duels. Immune to attrition < 5.
DEPLOY 6 FORFEIT 8
[Pilot] [Warrior]
Original concept by Jerry Jensen, PC Volunteer Award 2005
Set Icon: 11•26
•Myn Kyneugh (V) 4
[Virtual Set 16 - Death Star II - R]
CHARACTER - IMPERIAL
POWER 4 ABILITY 3 FORCE-ATTUNED
Text: Heroic. When deployed, may play a Defensive Shield from under your Starting Effect (as if from hand). Force Pike is a matching weapon for Myn, and when using it, it fires for free and his total weapon destiny is +1. Immune to attrition < 4.
DEPLOY 3 FORFEIT 5
[Warrior]
Set Icon 16•58
•R2-A5 (Artoo-Ayfive) (V) 2
[Virtual Set 16 - Special Edition - U]
CHARACTER - DROID
POWER 1 ASTROMECH
Heroic. When deployed, may play a Defensive Shield from under your Starting Effect (as if from hand). If at a converted site, may use 1 Force to raise your site to the top.
DEPLOY 2 FORFEIT 3
Set Icon 16•51
•Vader (V) 1
[Virtual Set 10 - Premiere Two-Player Set - PM]
CHARACTER - IMPERIAL
POWER 6 ABILITY 6 DARK JEDI
Text: [Pilot]3. Jedi are defense value -1 and forfeit -2 at same and related sites. During battle, if you are about to draw a card for weapon or battle destiny, may instead use an Interrupt of destiny < 4 from hand. Immune to attrition < 5.
DEPLOY 6 FORFEIT 8
[Pilot] [Warrior]
Set Icon 10•X
•Veers (V) 1
[Virtual Set 10 - Hoth Two-Player Set - PM]
CHARACTER - IMPERIAL
POWER 3 ABILITY 3 FORCE-ATTUNED
Text: [Pilot]3. Deploys -2 to Hoth. Your combat vehicles are defense value +1 at same and related locations. While on Hoth, your AT-ATs and Imperials are deploy -1 and forfeit +1 at related locations.
DEPLOY 3 FORFEIT 5
[Pilot] [Warrior]
Set Icon 10•X
•Watto (V) 3
[Virtual Set 16 - Tatooine - R]
CHARACTER - ALIEN
POWER 3 ABILITY 2
Text: May raise your converted Mos Espa to the top. Once per turn, if at Watto's Junkyard, may randomly reveal a card from Force Pile and place it in Used Pile. If destiny is odd, Force drain here is +1 this turn. Otherwise, draw a card from Reserve Deck.
DEPLOY 2 FORFEIT 4
Original concept by Blake Huffman, Justin Warren Memorial Tourney 2005
Set Icon 16•67
Deflector Shield Generators (V)
[Virtual Set 4 - Hoth - U2]
DEVICE
Text: Deploy on a Star Destroyer. Starship is power and armor +2 and immune to attrition < 5. At same system, power pivot is canceled and S-Foils is suspended here. May be forfeited (forfeit=3) to Used Pile. Once per turn, may \/ a TIE or non-unique Imperial here.
Set Icon 4•36
Alert My Star Destroyer (V) 4
[Virtual Set 5 - Special Edition - C]
EFFECT
Text: Deploy on table. During your deploy phase, you may reveal a capital starship from hand to /\ its matching pilot character (or vice versa) and deploy both simultaneously. While piloted by an Imperial, Star Destroyers may not have their power reduced. [Immune to Alter]
Set Icon: 5•26
Cane Adiss (V) 4
[Virtual Set 8 - Jabba's Palace - UC]
IMMEDIATE EFFECT
Text: If opponent just Force drained at their non-battleground site (or anywhere for more than 2 Force), deploy on that location. Your characters and vehicles may deploy (for -1 Force each) here regardless of location deployment restrictions. If you control this location, place this Immediate Effect in Used Pile; opponent loses 2 Force. [Immune to Control]
Set Icon 8•29
•Death Squadron (V) 3
[Virtual Set 4 - Hoth - U1]
EFFECT
Text: Deploy on Hoth; Haven here is suspended. Executor is deploy –4 here (to a maximum of –6). For each marker site you control with an AT-AT and Imperial, your total power here is +1. If opponent controls Hoth, place this Effect in Used Pile. [Immune to Alter]
Set Icon 4•34
•Dreaded Imperial Starfleet (V) 3
[Virtual Set 9 - Special Edition - R]
EFFECT
Text: Deploy on table. While you have more systems on table than opponent, your capital starships may deploy at -2 (to a maximum of -3) to battlegrounds. When you deploy an
Imperial-Class Star Destroyer, may \/ (for free) a [DS2] or [ANH] squadron there (no replacement necessary). [Immune to Alter]
Set Icon 9•32
•Emperor's Power (V) 5
[Virtual Set 11 - Death Star II - U]
EFFECT
Text: Deploy on Emperor. Jedi are power -1 and deploy +1. During your control phase, if Emperor present at a battleground site with Vader (or two Imperial Council Members), opponent loses 1 Force.
Set Icon 11•18
•Gift Of The Master [You Cannot Hide Forever (V)] 4
[Virtual Set 17 - Death Star II - Uncommon]
EFFECT
Lore: "Give yourself to the dark side. It is the only way you can save your friends."
Unless Deep Hatred on table, deploy on table. Once per turn, may \/ Blaster Rack or The Force Unleashed. Once per turn, may lose 1 Force to deploy a non-[JP] character weapon from Lost Pile. [Ref III] Lightsaber weapon destinies cannot be increased above their printed value. “Vader” on The Empire’s Back may be treated as “Galen." [Immune to Alter]
Set Icon 17•16
He Is Not Ready & Imperial Propaganda [He Is Not Ready (V)] 5
[Virtual Set 4 - Dagobah - C]
IMMEDIATE EFFECT
Text: Opponent loses no Force from [Special Edition] Imperial Propaganda.
Deploy on opponent's just deployed [Maintenance] card; opponent loses 1 Force. That card: is power -2; is prevented from adding any battle destiny draws; is placed it out of play when it leaves table (place this Immediate Effect in Used Pile); and gains (in addition to its own maintenance cost: “[Star]Lose 2 Force or [Skull]”. [Immune to Control] OR If you are about to lose Force during opponent's control phase, deploy on table to reduce loss by 2.
[Dagobah icon]
Set Icon 4•31
•Imperial War Machine [Comscan Detection (V)] 3
[VIrtual Set 4 - Hoth - C1]
Lore: Absolute control wielded by the Emperor enables the Imperial forces to dominate planetary systems before the Rebel Alliance can gain a foothold.
EFFECT
Text: Deploy on table. Your Imperial pilots are not restricted (•••). Once per turn, you may reveal a non-unique Imperial pilot to /\ a non-unique AT-AT (of armor > 6), Dreadnaught, or
Victory-class Star Destroyer (or vice versa), and deploy both simultaneously. [Immune to Alter]
Set Icon 4•26
•Insignificant Rebellion (V) 4
[Virtual Set 10 - Death Star II - U]
EFFECT
Text: If Ralltiir Operations on table, deploy on table. Ounee Ta is canceled. Your troopers are power = 2. Your Force generation is +1. Whenever you draw battle destiny, may exchange a card in hand with a card of the same card type in Lost Pile. [Immune to Alter]
Set Icon: 10•10
I've Lost Artoo! (V) 5
[Virtual Set 11 - Premiere - U1]
EFFECT
Text: Deploy on table. If A Sith’s Plans not on table, may \/ it. Once per game, may /\ a device (except Comlink) that deploys on a character and/or an Effect with “skill” in game text. Whenever your character leaves table, may place all your devices and Effects on them in Used Pile. [Immune to Alter]
Set Icon 11•25
•Knowledge And Defense (V)
[Virtual Set 15 - Dagobah - C]
STARTING EFFECT
Text: Deploy on table with up to 12 cards from outside your deck face-down under here. Four times per game, may play a Defensive Shield from here (as if from hand). Unless canceling your Interrupt, opponent may not play Recoil In Fear until the end of your first turn.
Set Icon 15•52
•Krayt Dragon Bones (V) 3
[Virtual Set 4 - A New Hope - U1]
EFFECT
Text: Deploy on table. Womp Rats are not [Selective]. Once per turn, may \/ a creature (except a parasite) or a dewback. Your ferocious creatures are deploy -2 and ferocity +1. Whenever you retrieve Force because a creature has eaten a card, X on Aim High is –2 (to a minimum of 1). [Immune to Alter]
Set Icon 4•41
•Kuat Drive Yards (V) 3
[Virtual Set 6 - Special Edition - R]
EFFECT
Text: Deploy on table. Unique (•)
Imperial-class Star Destroyers draw one battle destiny if not able to otherwise and are immune to attrition < 4. During your deploy phase, may use 2 Force to \/ a battleground system. We’re In Attack Position Now is canceled. [Immune to Alter]
Set Icon: 6•41
•No Bargain (V) 4
[Virtual Set 15 - Jabba's Palace - U]
EFFECT
Text: Deploy on your [Reflections II] objective; "Xizor" on it (and on Guri) is treated as "Shada." Non-[Permanent Weapon] alien females are Mistryl and Black Sun agents. You may not deploy cards with ability except Mistryl and [Independent] starships. Mistryl (except Kitik) are power +1 (+2 if unique (•)) and, while Scum And Villainy on table, deploy +1. [Immune to Alter]
Set Icon 15•56
•Security Precautions (V) 5
[Virtual Set 4 - Endor - R]
EFFECT
Text: Deploy on a site you occupy. Opponent's non-[Immune to Alter] Effects deployed on this site are suspended. While your weapon here, for opponent to deploy or move a character here requires +1 Force, and, during battle, may place your trooper here (unless alone) in Used Pile to cancel the firing of opponent's weapon here.
Original concept by Jonathan Chu, DragonCon Winner 2002
Set Icon 4•45
•Tarkin Doctrine [Fear Will Keep Them In Line (V)] 4
[Virtual Set 2 - Premiere - R2]
EFFECT
Lore: "The regional governors now have direct control over their territories. Fear will keep the local systems in line. Fear of this battle station."
Text: Deploy on Death Star. During your control phase, for each battleground system controlled by your Star Destroyer within 2 parsecs of Death Star, opponent loses 1 Force. Canceled if opponent controls this system.
Set Icon 2•32
•The Quick And Easy Path [Bad Feeling Have I (V)] 3
[Virtual Set 5 - Dagobah - R]
Lore: "Ready are you? What know you of ready?"
EFFECT
Text: Deploy on table. Sith Fury and your non-epic duels are canceled. Once per turn, may use 1 Force to /\ a non-[Episode 1] Interrupt (or Immediate Effect) with “duel” in its game text. If [Virtual] Epic Duel on table, Force retrieved (or lost) during a duel cannot be reduced or canceled. [Immune to Alter]
Set Icon 5•28
•There Is No Try & •Oppressive Enforcement (V) 1
[Virtual Set 12 - Reflections II - PM]
EFFECT
Text: Deploy on Conference Room. Revolution is canceled. You may not deploy aliens (except Mara Jade and bounty hunters) or [Episode I] cards. Emperor and your admirals, generals, and moffs are Imperial Council Members and influence +1. While present, each Imperial Council Member adds one [Dark Side Icon]. Once per turn, may use 1 Force to \/ one Laser Gate or a Political Effect. Your cards may deploy to table from Political Effects. May place your canceled Political Effect in Used Pile. [Immune To Alter]
Set Icon 12•42
•Weather Vane (V) 4
[Virtual Set 6 - Cloud City - U]
EFFECT
Text: Deploy on table. Character here lost if new character arrives. During owner's control phase, they must relocate character here to a Cloud City site (if a bounty hunter on Cloud City, character captured instead). [Immune to Alter]
Set Icon 6•49
•A Dark Time For The Rebellion (V) 4
[Virtual Set X - Hoth - C1]
USED INTERRUPT
Peek at top card of opponent's Force pile. OR If opponent just deployed a planet site, \/ a related location. OR Once per game, \/ a Meditation Chamber, Death Star: War Room, or Wampa Cave.
Set Icon X•X
Cold Feet (V) 5
[Virtual Set 11 - Hoth - C2]
USED INTERRUPT
Text: /\ a 'grabber.' [Immune to Sense] OR Play a Defensive Shield from under your Starting Effect. OR Cancel It Can Wait, Don't Forget The Droids, or Surprise Assault. OR Suspend Bacta Tank (’patient’ remains on Effect), Bo Shuda, Goo Nee Tay, or Mantellian Savrip for remainder of turn.
Set Icon 11•16
•Combat Readiness (V) 5
[Virtual Set 8 - Endor - C]
USED OR STARTING INTERRUPT
Text: USED: Place a card from hand under your Force Pile. STARTING: If your starting location was a system, \/ a related site (must be a battleground if the system is a non-battleground or Endor) with < 3 [DS] icons and up to three Effects that are always [Immune to Alter]. Place this Interrupt in Lost Pile.
Original concept by Kevin Brownell, Illinois States 2004
Set Icon 8•30
Imperial Code Cylinder (V) 4
[Virtual Set 12 - Premiere - C2]
USED OR STARTING INTERRUPT
Text: USED: /\
Executor: Control Station, Homing Beacon, or Kessel.
STARTING: If Conference Room on table, \/ Ord Mantell, Death Star: War Room, There Is No Try, and two always [Immune to Alter] Effects. Place this Interrupt in Lost Pile.
Set Icon 12•34
•Levitation Attack (V) 4
[Virtual Set 6 - Cloud City - U]
USED INTERRUPT
Text: \/ (or retrieve) a device (for free). [Immune to Sense] OR Cancel Sabotage targeting a device. OR During a battle, place your weapon or device present in Used Pile to add 2 to your total power (3 if Vader present).
Set Icon 6•43
•Vader's Anger (V)
[Virtual Set 10 - Tatooine - C]
LOST INTERRUPT
Text: During any move phase, initiate an epic duel between Vader and a Jedi present with him. Both players draw two destiny and add power. Loser (lowest total) is placed in Used Pile (if Epic Duel on table, Lost Pile instead), losing player loses 2 Force, and winning player may retrieve 2 Force.
Set Icon 10•13
•Coruscant: Chancellor's Office [Naboo: Theed Palace Throne Room (Dark) (V)]
[Virtual Set 16 - Coruscant - Common]
LOCATION - SITE
Light (1): Unless a Jedi present, Force drain -1 here. Immune to Revolution.
Dark (2): Once per game, may \/ [V16] Sidious here.
[Episode 1] [Interior] [Planet]
Set Icon 16•41
<>Execution Arena (Pit) [Tatooine: Podrace Arena (V) (Dark Side)]
[Virtual Set 16 - Tatooine - C]
LOCATION - SITE
Dark (1): May not deploy to Bespin, Dagobah, Endor, or Hoth. May \/ Dark Waters here. Rancor may deploy here. [Virtual Set 4] Krayt Dragon Bones and your Force drains here are canceled.
Light (1): While a ferocious creature here, characters and creatures present cannot move from here, and, once during opponent's control phase, if opponent controls an adjacent site, lose 1 Force.
[Episode 1] [Exterior] [Planet]
Set Icon 16•54
•Ralltiir: Patrol Route [Tatooine: Jawa Canyon (V)]
[Virtual Set 13 - Special Edition - U]
LOCATION - SITE
Light (1): May add 1 to the forfeit of your warriors here.
Dark (1): Your combat vehicles and Imperial troopers deploy -1 here.
[Exterior] [Planet]
Set Icon 13•24
Imperial Occupation (V) 0
[Virtual Set 4 - Special Edition - R]
OBJECTIVE
Deploy Hoth system, [Virtual Set 18] Ice Plains, and Main Power Generators (Light Side). May deploy Imperial Decree.
For remainder of game, Walker Garrison is an Out of Play Interrupt and [Immune to Sense]. At marker sites, AT-ATs are deploy -1 and move for free. Revolution is canceled.
While this side up, opponent loses no more than 1 Force to You May Start Your Landing. During your control phase, may /\ one AT-AT Cannon, Death Squadron, Electro-Rangefinder, or a [Hoth] Epic Event.
Flip this card if Main Power Generators 'blown away' and Death Squadron on Hoth.
Set Icon 4•40
Imperial Control (V) 7
[Virtual Set 4 - Special Edition - R]
OBJECTIVE
While this side up, Rebels are deploy +1 to Hoth sites. Your total battle destiny at Hoth system is +1 for each Imperial there. Unless opponent controls a Hoth location, your Force drain bonuses may not be canceled. Once per turn, when you deploy an AT-AT, may retrieve any one card (except an Interrupt or vehicle) into hand. During your deploy phase, may \/ a marker site.
Flip this card if Death Squadron not on Hoth.
Set Icon 4•40
Imperial-Class Star Destroyer (V) 1
[Virtual Set 2 - Premiere - U1]
CAPITAL:
IMPERIAL-CLASS STAR DESTROYER
POWER 8 ARMOR 6 HYPERSPEED 3
Text: May deploy -2 (to a minimum of 6) to same location as a unique (•) Star Destroyer. May add 6 pilots and 4 TIEs. Permanent pilot provides ability of 1. Unless alone, draws one battle destiny if unable to otherwise. [Ship-docking].
DEPLOY 8 FORFEIT 9
[Nav computer] [Pilot] [Scomp link]
Set Icon 2•36
•Jabba's Space Cruiser (V) 2
[Virtual Set 8 - Special Edition - R]
CAPITAL: UBRIKKIAN LUXURY SPACE YACHT
POWER 5 ARMOR 5 HYPERSPEED 4
Text: Deploys and moves like a starfighter. Permanent pilot provides ability of 2. May add 1 alien pilot and 6 passengers. Your [Independent] starships may deploy here as a 'react.' If Jabba here, immune to attrition.
DEPLOY 4 FORFEIT 6
[Independent] [Pilot] [Nav Computer] [Scomp Link]
Set Icon 8•39
•Onyx 2 (V) 2
[Virtual Set 16 - Death Star II - U]
POWER 3 MANEUVER 4 HYPERSPEED 4
Text: May deploy as a 'react.' Permanent pilot provides ability of 2. When deployed (except as a 'react'), may play a Defensive Shield from under your Starting Effect (as if from hand).
DEPLOY 2 FORFEIT 3
[Pilot] [Nav Computer]
Set Icon 16•59